Saber doesn't, which is also sad in the tutorial but how do i manage that the mask on the saber-layer works together with the camera? i don't wan't to "fake" volumetric saber like explained in 14:00, i just want it to go along with the camera. If i build a logo inside E3D from a text layer, add a second solid with saber and change the core type to text layer (layer mask won't help either if i create a mask from the textlayer before) and change the position of the camera, the e3d-layer will go with it because it supports 3d space.
I'd really like to know how Andrew did the comp at 16:45 of the tutorial with the CORE-Logo build inside E3D. I'm a bloody noob and just started working with after effects itself so there's a good chance that it's just a basic think which i don't know about but. Once again - it is an amazing tool, so many thanks for all the the efforts!
Perhaps this is an easy thing to implement and could be a feature of an update soon Mr Kramer? :-) What would be brilliant is to have the ability to use the saber effects of just the glow and noise. The 'Blend on top' checkbox under the core distortion seems very close the mark I thought - but unfortunately - this still retains the visibility of the distorted core but doesn't seem to allow to hide it completely. use the plugin to create advanced smoke and atmosphere effects, with all the ease and features of controls that saber already provides. I am looking for a way to completely disable the core visibility to do exactly what was Pilcha suggested. This is certainly a great feature - but not exactly what I'm after. Yes, I have watched the introductory tutorial and was aware of the plugin's feature and ability to use the 'Mask Core' alpha mode under the render settings. Thank you all for your thoughts and comments.
I just wanted to know if AE will treat the digital 2D circle shape in the same way when footage is brought into AE and 2D camera tracked.
The question is, as the camera moves from left to right, would that solid cicle shape gradually change from a full circle to an elliptical type shape as shown in 'B'? I ask because if one were to place a Hula hoop (which is circular as we know) on a 4 feet stand and stuck the stand on the ground, if one were to move left or right while looking at the hoop, our vision combined with optical physics changes or bends the shape of the full circle and then transforms the hoop into more of an ellipse/oval. What if one then creates a solid circle shape in AE as shown by 'A' in the picture below. That plate is then brought into AE and the 2D tracker is applied. Having said that, if you ignore the editor, HitFilm is still a powerful, stand-alone compositing and VFX package – at a very attractive price of £229.Hi all, let us assume one shot a live action footage plate in their garden, where the scene is the camera looking straight ahead at a tree for example and then the camera operator walks from left to right with the camera still looking ahead. The editing facilities aren’t strong enough to cut even a short-form production, so not having this workflow integration limits the use of the timeline.
There is no way to import or export sequences from/to other software packages – there is no support for AAF, XML or even an old-fashioned EDL. Unfortunately, however, Hitfilm is let down by one, serious limitation. HitFilm is fast – using your graphics card for image processing wherever possible – and seems to be very stable. Version 3 now has camera projection, OpenEXR and OpenFX support, and HitFilm’s effects are now installed as plug-ins for your NLE – if you use Adobe (AE and PP), FCP X (and Motion) or Sony Vegas.Īll this is wrapped up in a surprisingly intuitive user interface. There are 3D muzzle flash simulations, procedural fire, layer shattering and atomic particles from 3D models, colour correction, and 2D and 3D tracking with Mocha built in.
There is a full 3D model import and rendering engine, 3D lights and cameras, lens flare, a very capable, physics-based 3D particle simulator (with collision deflectors, gravity and even the ability to modify parameters based on music tracks). Hitfilm’s effects paradigm is layer based – like After Effects – rather than node based like the other three. Perhaps an off-the-wall alternative to Smoke, Nuke and Fusion is HitFilm (Now in its third release, Hitfilm is a surprisingly capable 3D compositing and VFX solution – with the added benefit of editing facilities. HitFilm Pro 3’s Editor, unfortunately not that usable.